Inserted packages will NOT have a PackageLink object) Sometimes you will find that it creates a new model with your package inside of it, so you may need to get the first child. Use InsertService to get the latest asset of the package with the “latest asset version ID” ( Note: Check what object got inserted. Get the latest asset version ID for that package ID Get package ID from the “PackageLink” object that is created when inserting packages If it is true, then replace all packages. I did this by making a separate model with a bool attribute. I did the following:Ĭheck if you want to replace packages. I could not wait for Roblox staff to fix this issue, so I created a workaround that treats packages as assets instead (Similar to when you publish your own model).
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